About Me

Driven and adaptable Game Developer with 7 years of experience building interactive experiences, including 4 years in professional environments. Currently specializing in Unity, C#, and Virtual Reality (VR) development for training and simulation. I create immersive, high-performance applications by combining strong technical foundations with creative design thinking. Experienced across VR, mobile, and traditional platforms, I thrive on solving complex problems, rapidly learning new technologies, and collaborating across disciplines to deliver polished results.

Me in Shibuya, Tokyo, Japan

Skills and Technologies

๐Ÿง  Programming

  • C#
  • C++
  • Python
  • Go (Golang)
  • Object-Oriented Programming
  • API Integration

๐ŸŽฎ Game Engines and Packages

  • Unity Engine (VR, mobile, and desktop platforms)
  • Godot
  • Photon Pun
  • Photon Fusion

๐Ÿ—‚๏ธ Version Control

  • Git (GitHub, SourceTree)
  • PlasticSCM

๐Ÿฅฝ Virtual Reality and Mobile

  • VR application development
  • Interaction design
  • Real-world tool simulation
  • Cross-platform optimization
  • Deployment for multiple platforms

โ˜๏ธ Other Technologies

  • AWS
  • MongoDB
  • Photon PUN and Fusion
  • Database interaction

๐Ÿ—ฃ๏ธ Languages

  • Native English
  • French

Professional Experience

vr vision logo VR Vision โ€” Intermediate VR Developer

September 2022 โ€“ June 2025

  • Develop VR Training apps in Unity
  • Create accurate simulacrums of professional tools
  • Create designs based on real training processes
  • Participate in on-site visits to document training processes
  • Participate in the design and development of the in-house VR toolkit

no fuss tutors logo No Fuss Tutors โ€” Game Programmer

October 2021 โ€“ September 2022

  • Sole C# programmer for a Unity-based game
  • Participated in the design process
  • Developed for multiple platforms
  • Integrated AWS and MongoDB for database interaction

unity logo Unity Game Developer โ€” Freelance

January 2021 โ€“ October 2021

  • Collaborated with clients to define project goals and timelines
  • Developed projects using Unity
  • Communicated effectively and adapted to client needs
  • Quickly learned and implemented new APIs

Education

Boot.Dev - Backend Development

My Boot.Dev Portfolio

School

Institution Degree Date

University of Ontario Institute of Technology

Bachelor of IT with honors in Game Development and Entrepreneurship

Graduated April 2019

ร‰cole secondaire Toronto Ouest

Bilingual High School Diploma (English and French)

Graduated June 2015